We're looking for a junior or mid-level character animator with a strong sense of motion and an eye for nuance. This is a part-time role for someone young, ambitious, and willing to learn by doing—someone excited to help run an animation department guerrilla-style within a small indie team working on horror and narrative-heavy projects.
We're currently developing a dark, story-driven horror game set in a 1920s French vineyard haunted by supernatural forces. The game blends narrative exploration with intense moments of survival, ritualistic horror, and character-driven storytelling. Most animations will involve human characters—servants, nobles, and victims—brought to life through a mix of AI mocap tools and hand-polished keyframe work. Think eerie atmosphere, expressive body language, and unsettling rituals, all delivered with cinematic flair.
We’re Looking For a person who has:
This is a fully remote position with flexible work hours , ideal for someone who thrives with autonomy and responsibility. You'll have the chance to take ownership of the animation pipeline.